“Actually, I don’t really draw that well. It’s just that I don’t stop trying as quickly. I keep at it. I happen to have high standards and I try to meet them. I have to struggle like hell to make a drawing look good.”
— Milt Kahl (via 2dtraditionalanimation)
2dtraditionalanimation:

Marina - James Baxter
reuendoll:

零
reuendoll:

零
reuendoll:

零

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

One of the rules I gave to the Kaiju designers is, I wanted to think how a man in a suit would fit in there. The spirit and feeling of the classical Kaiju, we are keeping them mostly two legged, not humanoid but sort of a silhouette that reminds you of those classical ones […] The first way you can do scale is context. Within the Kaiju itself, the texture, when you look close, you see what looks like a scale and then you go closer and there’s a bunch of bumps and cracks that give you the scale. If you do a close up in a six foot, seven foot, eight foot tall monster, you never get that close, you never get the sense of texture that you get with a Kaiju. - Guillermo Del Toro

(via pizzzaprince)

wannabeanimator:

Frederic Stewart
wannabeanimator:

Frederic Stewart
wannabeanimator:

Frederic Stewart
wannabeanimator:

Frederic Stewart
wannabeanimator:

Frederic Stewart